Hint monitors (computer screens showing a different camera's view for a few seconds) are not supported, sector movements differ (changing the playing strategy, e.g. Not all rendering effects and engine behaviors could be copied exactly. The F10 hotkey to quit the game is not caught correctly, activating an invisible Windows main menu which pauses the 3D rendering. They have a chance for firing homing fireballs, like the revenant. Green lost soul, which fires mancubus fireballs and has the ability to teleport. They can infight with normal arachnotrons. The grenades explode after a short time, not upon contact. Grenade throwing arachnotron with 750 health. Outcast adds three new monsters to the existing monster cast: MAP39: Intro includes an appearance of the green marine bot, unlike the original Doom 64 introductory map. They are far too fast to hit with rockets. The chaingun, plasma gun and BFG9000 are effective counters against them, although the latter should only be used if they come in swarms. Their speed and rapid attacks in succession make them deadly adversaries, and their transparent bodies can make them hard to spot in some areas. This makes the chainsaw less effective against them. Unlike the other nightmare demons, they are also more resilient to pain than their regular counterparts. Nightmare cacodemons fire three times every time they attack. They are bright red rather than brown, three times as fast as the normal cacodemon, and nearly twice as tough. The nightmare cacodemon is a more powerful form of cacodemon found only in the Doom 64 TC. The nightmare spectre is a green ghoulish spectre with 500 health, similar to those which appear in the Sony PlayStation version of Doom. This is the only cut monster which used in the TC. The chaingunner doesn't appear in the original levels, but they're added to some levels. This is the first one encountered in the game.ĭoom 64 TC adds four new monsters to the existing Doom 64 cast: Elbryan42: music graphics sounds organizationĪ nightmare cacodemon in MAP06: Alpha Quadrant.Samuel Villarreal (Kaiser): levels graphics implementation.There is also "radar", the same as a computer map, but with object indicators.Īdditionally, three unfinished layouts are provided, which would be later completed in the Doom64 EX port for the Outcast Levels: The red demon key allows the player to use Hell Time, which is similar to the effect of the same name in Doom 3: Resurrection of Evil. The green demon key, found only in the secret level, produces small sparks which float up, levitating whatever is underneath it. The set includes seven maps, one of which is secret, and two new Demon Keys, which enhance the Unmaker in different ways. In addition to the original levels, Kaiser released the Outcast mapset in 2005. MAP39: Intro was used for the intro in earlier versions of the TC, but in the last version is unused. MAP36: Doom64 Museum and MAP37: Death Labs function like a small self-contained episode, accessible via the "PLAY DEMO MAP" menu entry. MAP32: Cat And Mouse (secret exit to MAP38)ĭue to the special nature of MAP38: Hectic (unlocking the jump cheat), this level cannot be accessed via change-level cheat ("IDCLEV38" during gameplay or "warp 38" at the Doomsday console).MAP31: In The Void (secret exit to MAP35).MAP20: Spawned Fear (secret exit to MAP33).MAP15: Altar of Pain (secret exit to MAP31).MAP09: Outpost Omega (secret exit to MAP34).MAP01: Staging Area (secret exit to MAP32).Though not listed, it is also possible to play the cinematic title map, MAP39: Intro, by typing "setmap 1 39" in the console. There are also six entirely new levels (marked with an asterisk). This includes the 32 original levels of Doom 64 for the Nintendo 64, although in a slightly different order. Doom 64 TC contains 38 playable levels in total.
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