Fixed start alert animations not playing Fixed incorrect filtering with some tutorial icons, resulting in blurry icons Reduced some glitches when placing 2 overlords too close from one another in opposite directions Fixed door being opened & closed instantly by a human when stating fleeing Fixed crawler attack loop when jumping out of a vent shaft Fixed crawler able to climb out through doors Fixed crawler run while playing start climb after a jump Fixed invalid overlord orientation after cancelling spit Fixed tank stuck when mutating it while decelerating Fixed tool-tips appearing during cut-scenes Added some invisible boundaries to levels to prevent characters from leaving the game area Slightly increased bloom and grain to be more visible Added an option to skip levels intro (cutscenes & tutorials) Added an option to limit frame rate, (default: 120 fps, min: 60 fps) Improved run in background option, now works properly in full screen Credits can now be skipped & won't close automatically Escape key can now be used to close menus, popups & tutorial screens Levels now autocomplete when there is no more zombies present and objectives is complete Levels now wait for a challenge to be completed before displaying the end screen Added a notifications when the challenge is completed or failed before level completion Improved spit preview to avoid it from being blocked by stairs when the spit projectile can go through Improved jump preview to take zombie sizes into account & added an icon to preview death from high jumps Changelog for Patch 1.1 / GOG-6 (Windows) / GOG-2 (Linux) / GOG-7 (Mac) (added 31 October 2016):
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